Sunday, 5 December 2010

Donkey Kong Country - wii, donkey kong country


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I don't normally write a review before I've beaten a game but after several hours of play I've got to say Donkey Kong Country Returns is grand. I've been playing it since the midnight release. Where do I start? It's like slipping on an old glove. I didn't even have to read the manual. The graphics are gorgeous, the controls are great and for once the motion controls didn't feel like a gimmicky addition. Rare just got owned!



Many hours of my misspent youth involved playing Donkey Kong Country on the SNES, whether alone or with a friend, I remember playing that silly Mine Cart Madness level until I had it memorized. All I can say is the people at Retro Studios must've loved DKC like many of us because they just knocked it out of the park with this one. They took everything I loved about the first DKC; barrel craziness, lots of enemies, easy and accurate controls, and beautiful scenery; and magnified these things by a factor of 100. This is just the kind of sequel I've been waiting for, for years. Retro Studios didn't reinvent the wheel, they duplicated and polished the wheels and then stuck it on a Ferrari. Let's break it down shall we?



Story

Who cares it's DK! No seriously though, gone are the kremlins, now we're up against this mask thing a-la Crash Bandicoot. This mask thing steals your bananas, and now DK has to get them back... Donkey Kong Style. The classic DK humor is here, and the cut scenes have that DKC feel to them. Which are very well done by the way.



Controls

The controls are great for a platformer. I seriously had no problem slipping right in. They are tight and responsive. The motion controls are easy to learn, and actually make sense. For instance to do DK's trademark ground pound is just a matter of shaking the Wii Remote and Nunchuck up and down, in - you guessed it - a slapping type motion. Plus they give you multiple options for controls. (No GameCube controller though.)



Graphics

Beautiful. Seriously. Bright and vibrant background with colorful and original enemies. DK and Diddy have never looked better. The detail in the respective character animations is awesome. The Wii is definitely getting put through some paces with this game. Everything is crisp and sharp. Nothing to complain about at all.



Music/Sound

Yeah, those rocking jungle beats are back. Remixed in all of their glorious detail. I let it set on the start menu for a few minutes and just rocked out. XD The sounds also are very good. DK's deep roar and chest beating sound great, and Diddy's little squeaks and enemy deaths are clear and are recreated well.



Levels

You start out in the jungle just like the original DKC, except on steroids. You also have an over world view of the island also like DKC. But these aren't just clones. Yes the barrels are here, and the cool secrets that were scattered around all over DKC make their appearance too. Which was really cool. (That's another thing Retro Studios nailed on the head. All of the secrets.)

You have the traditional K-O-N-G letter finding, as well as puzzle pieces which unlock what seems to be some really cool stuff, coins (like DKC 2 and 3) which you can use to purchase alternative paths among other stuff, bunches of bananas. The list goes on. But it's all there for you to find on purpose or by accident. (Don't tell me that my friends and I are the only ones who used to swap secret locations around as though they were status symbols?) Oh and tons more Mine Cart levels. There's one on the first world even. Thank you Retro!

The checkpoints make their way back here too. That's right, just like in the old days. You die before the checkpoint you go back and restart the level. I smiled a little inside.



One weird thing though. I was the only one at Wally World who showed up at Midnight to get this. Surely I can't be the only one who was excited enough to drive 20+ miles to get it. It just shocked me because I really expected a long line. It was so worth it though. I'm not embarrassed to say I own a Wii now XD.

Any way, enough nostalgic gushing. If you're a DKC fan (forget that horrible N64 thing) this really is a must own. No joke. Maybe now I can finally retire my SNES cart... Nah. XD Donkey Kong Country Returns

I always make sure I play a game all the way through before a leave a review about it since many games grow on me over time, and some games are very exciting for a week until you realize the replay value is non existent. Many of the reviews for this game and others are given on release day or the next day! Leaving a hasty assessment of the game. It was a difficult journey but I have finally completed the game and can give it a fair and honest review. To get 2 things out of the way before I start the review I want to say that this review is coming from a game developer and very looooong time fan of the Donkey Kong Country series. Needless to say I was extremely excited when I heard the announcement of this title at E3 and it became my most anticipated game of the year. I was also very pleased to hear that the game would be developed by retro studios who are held in very high regard with their Metroid prime series. But has the Return been a good one?



For the most part.....Yes.



The best part of the game for me was retro studios decision to keep the same difficulty found in the original games. THE GAME IS TOUGH! Collecting every puzzle piece and KONG letters for the game is a daunting, but very enjoyable task! Is that not hard enough for you? Try and get a gold medal on every level in Time Attack! Time attack is a spped run mode that will make the most hardcore of players squeeze the controller with frustration. This will keep you coming back for more for a very long time.

It is difficult for me to determine if this game will be too hard and difficult for the younger or casual gamer, But I think its safe to say much fun can still be had here from the younger or casual gamer just trying to play through the levels.



The Graphics and art style for this game is top notch (which is to be expected from retro studios) I would say a step above New Super Mario Bros which this game takes heavy influence from. That being said I dont get the nostalgia of the original donkey kong country games when I play this game. But yet again I wasnt expecting that to happen with this game. Dont get me wrong, the graphics and aesthetic are great but when the original donkey kong country games came out the visuals were revolutionary! Still to this day nothing matches the looks of that game, and I can give this game a free pass on that topic.



The game also gets increasingly fun as you progress through the game, the level design and level interaction are great! It is also good to see a return of mine carts and even Rambi!



Now on to some of the cons of the game.



Co-op is horrible. I never expected it to be any good especially since I heard it would be very similar to New Super Mario Bros. But Kirbys Epic Yarn gave me hope since the co-op in that game works great and is fun and not aggravating. Sadly to say the co-op in this game is nothing but frustrating and pointless. Me and my wife much rather play one player and take turns everytime we die or get to a checkpoint. This is the most critical aspect of the game for me especially since the 2 player mode in the original games worked Perfectly! The ability to switch characters on demand with select allowed you to work with each others abilities. I dont mind nintendo wanting to add these new co-op modes to there games, but they should really add a CLASSIC 2 player mode as well and the player can choose for themselves. Like mentioned earlier, the only game that got this right was Kirbys Epic Yarn.



The decision to give the game motion controls without the choice of opting out of them was also a very poor decision. This has been one of the most heated debates with the game. I dont believe this totally breaks the game like some reviewers think but I also dont think it makes it better. It is MUCH easier to perform a roll with push of the button then a control waggle. Its simply not as responsive. The option to have full classic controller support would have been an easy and welcome inclusion to the game (hint hint for game sequel) And for those who fully support the waggle roll for this game, have you tried completing the time attack levels using the roll? to obtain a gold you must roll almost the entire level leaving you with very sore and awkward gameplay.



My final cons are with the bonus levels and characters. The bonus barrel levels are extremely repetitive. They cycle through the same 4 or five throughout the entire game.

Its also unfortunate that rambi is the only animal friend in the game which you can ride. One of the best things about the originals are the variety of animal friends that can help you on your way. This game only has one. And he doesnt appear very often.

Both of these flaws are obvious time restraints from the developer, if this game wasnt trying to meet a christmas release I believe most of these problems would have been taken care of, and we would have been left with a near perfect game.



Now after all that being said the game is still a FANTASTIC gaming experience. Even though the flaws are many, the pros are great as well. I am very glad for this game purchase and I will be playing it for years to come. I really hope Nintendo is planning on releasing a sequel to this game! - Nintendo - Donkey Kong Country - Video Games - Wii
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